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- Welcome to Battle for Atlantis
- ______________________________
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-
- Programed by William Soleau
- Version 2.0 (c) 1990
-
-
- Requirements: 100% IBM EGA GRAPHICS
-
- The object of Atlantis is to conquer all eight
- islands which make up the atoll called 'Atlantis'. You
- play the army called the Olympians. The computer will
- play the other three adversaries, the Calydonians,
- Argonauts, and then Titans.
-
- The game is quite simple to learn and offers
- different levels of play. The game rules are very
- similar to the classic game of Risk, however, there are
- many other elements which you will have to contend
- with, in order to conquer all 8 islands.
-
-
- To Play:
-
- At the opening screen, the game will ask you for
- the level of difficulty. (1=Easy to 7=Hard ?=Random).
- Then it will ask you how many armies are possible for
- each grid at the start of the game. The maximum is 8
- the minimum is 1.
-
-
- The game will decide who will take the first turn.
- The game will then begin. At the beginning of each
- turn, you are given armies for the number of grids you
- occupy. That number is divided by 3 and gives you that
- number of armies to place onto the board. Each island
- gives you extra armies, if you totally control all its
- grids. The island values are shown below.
-
- 2
- 4
- 4 5
- 6 3
- 3 5
-
- Placing Armies:
-
- You will be shown the number of armies you have
- received for that turn. (minimum is 2) The computer
- will ask you for the destination city which is the top
- number in each grid. There are a total of 43 girds on
- the game board. Once you have selected the city, it
- will then ask you how many troops you want to place
- there. (The number below the City number is the number
- of armies presently in that grid.) This continues until
- all the armies you have been given are placed onto the
- board.
-
-
- Attacking:
-
- To attack another grid, it must be adjacent to the
- grid you're attacking from. There are lines from island
- to island which allow you to travel across the water
- (in ships) to a attack other islands. You can only
- attack another grid if your total number of armies in
- that grid is equal or greater then the number you're
- attacking.
- The computer then rolls dice (not shown), to decide
- the outcome. If the attacking army has a higher number
- then the defending army, then one army will be
- subtracted from the defending city; and the opposite is
- true if the attacking army losses. A tie will count as
- a loss for the attacking army. (so the defending city
- carries the advantage)
-
- The computer will ask you if you want to keep
- attacking or stop. If your attacking army ever gets
- down to 1, then you will forfeit not only the turn, but
- also the grid to the defending army. If you defeat the
- defending army, by eliminating all his troops, you will
- be asked how many troops (from the ones you have left)
- you want moved into the conquered grid.
- When you are finished with your turn, you will
- press the <P> key for Pass, and play will then go to
- the computer, who plays the other three Clans.
-
-
-
- The ACTION Keys are as follows:
-
- A-P-S-Q-M-O <H>elp
-
- A = ATTACK
- P = PASS
- S = SPEED UP/DOWN PLAY
- Q = QUIT
- START A NEW GAME
- SAVE PRESENT BOARD TO DISK
- QUIT
-
-
- M = MOVE ARMIES (AT END OF EACH TURN YOU ARE
- ALLOWED TO MOVE ONE SET OF
- ARMIES TO AN ADJACENT GRID,
- PLAY WILL AUTOMATICALLY BE
- PASSED
- TO THE NEXT PLAYER.)
-
- O = OPTION BOARD (OPTIONS)
-
- SOUND TOGGLE
- VIEW PREVIOUS SCORES (SCOREBOARD)
- START A NEW GAME
-
-
- H = HELP (SHOWS ACTION KEY DEFINITIONS)
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-
-
- Other Elements:
-
- Every so often a message will pop up to say either
- one of the following.
-
- 1 = A Earth Quake has hit the Islands (4 grids)
- 2 = Flooding has inundated some grids (4 grids)
- 3 = A rebellion has occurred in one of your grids
-
- 4 = Good weather has doubled the Men located on the
- Production Centers. (Indicated by a (*) next to
- the City number)
-
- If the message is one of the first 3, Hold On! , it
- could hit in grids that you occupy. The computer will
- indicate which grids are hit and some men will be
- deducted from their total.
-
- If you happen to occupy a grid with a (*) next to the
- City Number, then your number of armies will double in
- that grid. (of course that goes for your opponents as
- well...)
-
-
- If you are eliminated from the game board by the
- by the computer's other Clans, you will be shown a
- special menu that will allow you to concede that game
- and play another one. (the score will be recorded as
- a loss on that level) Or you can have the computer
- play the game out to find out who will eventually be
- the victor. It can play out at the same speed, or Fast
- Play which is recommended, because who wants to see the
- computer have all the fun playing.
-
-
-
-
- Conclusion
- ----------
-
-
- The best way to learn is to just begin to play.
- It takes only a few minutes to master the commands and
- it will take hours to learn the best strategies to
- defeat your opponents. Games average from 8 to 15
- minutes.
-
-
- This game is the result of hours of programing.
- Any suggestions or comments regarding this game can be
- sent to the address below (or via. Compuserve E-mail).
- Since this is a Shareware program, feel free to pass
- this along to your friends. If you find this game is
- worthy of your growing game collection, then a small
- registration fee of $12 dollars is requested. The
- Shareware concept is based on trust, and the
- registration fees allow programmers like myself to
- continue writing inexpensive Shareware as an
- alternative to expensive commercial software.
-
-
-
- Enjoy !!!!!!
-
-
-
- William Soleau
- 163 Amsterdam Ave
- Suite 213
- New York, New York. 10023
-
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- Compuserve #: 70407,1730
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